Finish up your "Flappy Game". Some of you are doing under water, some are doing flying animals, and some are going in directions that confuse me.. :)
Get some custom characters, an original background, some cool sound effects, or whatever else it takes to make your game YOUR game.
Monday, February 24, 2014
Tuesday, February 18, 2014
Monday, February 17, 2014
Game: Flappy Dragon
Okay, I know we have one platformer on standby while we started a new platformer -- but today we're going to work on a quick project anyway. :)
for (int i=0; i<map.length; i++) for (int j=0; j<map[i].length(); j++)
You'll notice that I utilized the same text-based map creator and that we'll be needing Dragon, a Laser, a Score, an Entrance, a BottomTower, and a TopTower.
Here are some images to get you started, but I would like you to come up with your own sprites after we have the basic game set up. Then you can decide how you will make your game unique.
In this project we will be creating a variation on the "Flappy Bird" theme.
Let's start with the MyWorld code which [of course] is a subclass of World:
import greenfoot.*;
public class MyWorld extends World
{
String[] map = { "lllllllllllllllllllllllll",
"t s ",
" ",
" d ",
" ",
" ",
" ",
" ",
" ",
" e ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
"b ",
"lllllllllllllllllllllllll" };
public MyWorld()
{
super(800, 608, 1, false);
prepare();
}
private void prepare()
{
for (int i=0; i<map.length; i++) for (int j=0; j<map[i].length(); j++)
{
int kind = "dlsebt".indexOf(""+map[i].charAt(j));
if (kind < 0) continue;
Actor actor = null;
if (kind == 0) actor = new Dragon();
if (kind == 1) actor = new Laser();
if (kind == 2) actor = new Score();
if (kind == 3) actor = new Entrance();
if (kind == 4) actor = new BottomTower();
if (kind == 5) actor = new TopTower();
addObject(actor, 16+j*32, 16+i*32);
}
}
}
You'll notice that I utilized the same text-based map creator and that we'll be needing Dragon, a Laser, a Score, an Entrance, a BottomTower, and a TopTower.
Here are some images to get you started, but I would like you to come up with your own sprites after we have the basic game set up. Then you can decide how you will make your game unique.
Thursday, February 13, 2014
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2014
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February
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- Finish Flappy Game...
- Cute Flappy Bird Hack...
- Game: Flappy Dragon
- Mario Game Assets
- Scrolling Mario Platformer (Part 3)
- Scrolling Mario Platformer (Part 2)
- Starting a New Platformer: Mario! (Part 1)
- Beginning a New Game: The Mario Platformer Scroller
- Adjusting the World in Platformer
- Continuing the Platformer
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February
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