I believe that once we get past the initial "set up the game" process, we'll be back into regular programming with loops and variables and math. :) Let's keep pushing in hopes that we get it.
Our code [after today] looked like this:
package com.version001.rain;
import java.awt.Canvas;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static int width = 300;
public static int height = width / 16 * 9;
public static int scale = 3;
private Thread thread;
private JFrame frame;
private boolean running = false;
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
frame = new JFrame();
}
public synchronized void start() {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (final InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running) {
System.out.println("Running...");
}
}
public static void main(String[] args) {
Game game = new Game();
game.frame.setResizable(false); // Do not allow user to resize window
game.frame.setTitle("Rain");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Close when you hit X button
game.frame.setLocationRelativeTo(null); // Centers our window
game.frame.setVisible(true); // Makes window visible.
game.start(); // Starts the game
}
}
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