Anyway, here's my Sprite class if you are interested:
package com.version001.rain.graphics;
public class Sprite {
public final int SIZE;
private int x, y;
public int[] pixels;
private SpriteSheet sheet;
public static Sprite grass = new Sprite(16, 0, 0, SpriteSheet.tiles); // Sprite.grass is 16x16 and in column 0, row 0
public Sprite(int size, int x, int y, SpriteSheet sheet) {
SIZE = size;
pixels = new int[SIZE * SIZE];
this.x = x * size;
this.y = y * size;
this.sheet = sheet;
load();
}
private void load() {
for (int y = 0; y < SIZE; y++) {
for (int x= 0; x < SIZE; x++) {
pixels[x + y * SIZE] = sheet.pixels[(x + this.x) + (y + this.y) * sheet.SIZE ];
}
}
}
}
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