For this case study, we will need to have a random number generator -- simply put, a way to randomly pick a "No" or a "Yes" (a 0 or a 1). Here's a sample code which generates a random number:
import java.util.Random;
class RandomNumber {
public static void main(String args[]) {
Random myRandom = new Random();
int randomNumber;
randomNumber = myRandom.nextInt(10) + 1;
System.out.println(randomNumber);
}
}
CASE STUDY #3: Magic Cue Ball
For case number 3 we have "The Magic CueBall" -- okay, so it's ripped off... but it works... sort of:
import java.util.Scanner;
import java.util.Random;
class MagicCueBall {
public static void main(String args[]) {
Scanner myScanner = new Scanner(System.in);
Random myRandom = new Random();
int randomNumber;
System.out.print("Type a Yes or No question: ");
myScanner.nextLine();
randomNumber = myRandom.nextInt(10) + 1;
if (randomNumber > 5) {
System.out.println("Yes. Isn’t it obvious?");
} else {
System.out.println("No, and don’t ask again.");
}
}
}
Let's do some playing with the code again:
- Again, begin by adding comments/labels to the code.
- What Java utils are we bringing in this time?
- Before the "if" statement, randomNumber can be what possible numbers? Why is there a +1 at the end of the line?
- Add some variation to the possible responses:
- 4 different "Yes" answers
- 4 different "No" answers
- 2 different "Ask Again" answers
- At the beginning of the program (before asking the user to type a yes or no question), add a title text graphic. For example:
- *********************************
- * Magic Cue Ball 1.0 ~ by Your Name *
- *********************************
- What else could we add to make this application more usable?
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