To begin with, we're going to add some new subclasses to our Platform class. I created one called Wall, one called Platform2, and one called Block -- but you can choose your own. I then assigned them different images. What this does is it will allow us to add different world objects that have the same properties as a Platform object -- meaning you can jump on them but not walk through them.
Next, we're going to add a "Monster" class. Obviously you can call yours whatever you would like, but it will be up to you to follow the tutorial. Here's a beginning code for our Monster class -- which should look similar to the other classes we have created:import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Monster here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Monster extends Actor
{
int frame = 0;
private int animationCount;
GreenfootImage monster1l = new GreenfootImage("monster1l.png");
GreenfootImage monster2l = new GreenfootImage("monster2l.png");
GreenfootImage monster3l = new GreenfootImage("monster3l.png");
GreenfootImage monster4l = new GreenfootImage("monster4l.png");
GreenfootImage monster1r = new GreenfootImage("monster1r.png");
GreenfootImage monster2r = new GreenfootImage("monster2r.png");
GreenfootImage monster3r = new GreenfootImage("monster3r.png");
GreenfootImage monster4r = new GreenfootImage("monster4r.png");
/**
* Act - do whatever the Monster wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
animationCount ++;
}
public void animateLeft()
{
if(frame == 0)
{
setImage(monster1l);
}
if(frame == 1)
{
setImage(monster2l);
}
if(frame == 2)
{
setImage(monster3l);
}
if(frame == 3)
{
setImage(monster4l);
frame = 0;
}
frame++;
}
public void animateRight()
{
if(frame == 0)
{
setImage(monster1r);
}
if(frame == 1)
{
setImage(monster2r);
}
if(frame == 2)
{
setImage(monster3r);
}
if(frame == 3)
{
setImage(monster4r);
frame = 0;
}
frame++;
}
}
Now we will begin editing the code by copying chunks of our Player class to recycle.
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