import greenfoot.*;
public class MyWorld extends World
{
/** MAP LEGEND **/
// b = block m = monster
// p = platform k = key
// w = wall c = character (player)
// d = door
String[] map = { " ",
"d m c m ",
"ppp ",
" ",
" ",
" pp ",
" k ",
" ppppppppp ",
" ",
" pp ",
" m ",
" m ",
" pppp m ",
" ppppp ",
" ppp ",
" ",
" m m ",
" w w ",
"bbbbbbbbbbbbbbbbbbbbbbbbb" };
public MyWorld()
{
super(800, 600, 1, false); // Set world size
prepare();
}
private void prepare()
{
The next piece looks like this (I can't seem to paste it as code:for (int i=0; i<map.length; i++)
for (int j=0; j<map[i].length(); j++)
And then this piece:
{
int kind = "cbpwmdk".indexOf(""+map[i].charAt(j)); // All "kinds" in order
if (kind < 0) continue;
Actor actor = null;
if (kind == 0) actor = new Player();
if (kind == 1) actor = new Block();
if (kind == 2) actor = new Platform2();
if (kind == 3) actor = new Wall();
if (kind == 4) actor = new Monster();
if (kind == 5) actor = new Door();
if (kind == 6) actor = new Key();
addObject(actor, 16+j*32, 16+i*32); // Start at pixel 16 and add objects at 32 pixel increments
}
}
}
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